Atlanticore | |
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Information
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Price: | 6,000 |
Class: | Tank |
Flying: | no |
Base Stats (Level Up)
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Range: | 0 |
Damage: | 180 (+9) |
Hitpoints: | 2200 (+110) |
ATK SPD: | 2000ms |
Move SPD: | 145 |
Base Evo Stats (Level Up)
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Evo1 DMG: | [459+] 252 (+9) |
Evo1 HP: | [18755+] 3080 (+165) |
Evo2 DMG: | [444+] 504 (+9) |
Evo2 HP: | [34953+] 6160 (+247) |
Skill: Spectacular Scales
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Invincible: Deflects DMG from all sources except buildings for 2.5 secs. (Cooldown required) |
Details
Level | Description | Cooldown | Upgrade Points |
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1/10 | Invincible: Deflects DMG from all sources except buildings for 2.5 secs. (Cooldown required) | 5.5 | - |
2/10 | Invincible: Deflects DMG from all sources except buildings for 3 secs. (Cooldown required) | 5.8 | 2,000 |
3/10 | Invincible: Deflects DMG from all sources except buildings for 3.5 secs. (Cooldown required) | 6.6 | 10,000 |
4/10 | Invincible: Deflects DMG from all sources except buildings for 4 secs. (Cooldown required) | 7.4 | 30,000 |
5/10 | Invincible: Deflects DMG from all sources except buildings for 4.5 secs. (Cooldown required) | 8.2 | 70,000 |
6/10 | Invincible: Deflects DMG from all sources except buildings for 5 secs. (Cooldown required) | 9.0 | 120,000 |
7/10 | Invincible: Deflects DMG from all sources except buildings for 5.5 secs. (Cooldown required) | 9.8 | 200,000 |
8/10 | Invincible: Deflects DMG from all sources except buildings for 6 secs. (Cooldown required) | 10.6 | 500,000 |
9/10 | Invincible: Deflects DMG from all sources except buildings for 6.5 secs. (Cooldown required) | 11.4 | 800,000 |
10/10 | Invincible: Deflects DMG from all sources except buildings for 7.5 secs. (Cooldown required) | 12.2 | 1,600,000 |
Recommended Talents
Below are up to six recommended Talents for the Hero, based on the Hero's type, stats and skill.Talent | Description | Scenario | Explanation |
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Revitalize | Gain XX% Energy at the start of battle. | Daily boss battle, Arena, Raids, Dungeons | Hands down the best skill for Atlanticore. Getting his shield up as quickly as possible can punish the boss, opposing arena teams, and strong heroes found deep in the dungeons. |
Sprint | Increases MOV SPD by XX%. | Arena, Raids, Dungeons | This slow ugly monster always lags behind the army. This talent will keep him ahead to take damage and act as a real tank. |
Tenacity | Increases HP by XX% | Daily boss battle, Arena, Raids, Dungeons | Nothing wrong with a tank having more HP. Could give Atlanticore just enough time to get his shield up. |
Flame Guard | Deflects XX% of damage taken. | Arena, Raids, Dungeons | We added a reflection of damage. Now he can reflect damage when he reflects damage. |
Revive | Revive with XX% HP restored. | Daily boss battle, Arena, Raids, Dungeons | Due to his slow attack speed, even with full energy, he still needs 2 seconds to proc. Changing aggro after reviving gives him enough time to activate his skill. |
Stone Skin | Reduces damage taken by XX%. | Challenge a Boss, Arena, Raids, Dungeons | Reducing incoming damage is the best you can get for a Tank hero. |