Minotaur Chieftain | |
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Information
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Price: | - |
Class: | Tank ![]() |
Flying: | no |
Base Stats (Level Up)
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Range: | 0 |
![]() | 210 (+9) |
![]() | 2450 (+110) |
![]() | 1500ms |
![]() | 170 |
Skill: Body Slam
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Targets 10 random ground units in battle, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs) |
A table that details the statistics of the Minotaur Chieftain's Skill.
Level | Description | Upgrade Points |
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1/10 | Targets 10 random ground units in battle, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs) | - |
2/10 | Targets 13 random ground units in battle, dealing 70% DMG, inflicting Stun for 1 sec, and reducing Energy by 15%. (Cooldown: 6 secs) | 2,000 |
3/10 | Targets 18 random ground units in battle, dealing 90% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 20%. (Cooldown: 6 secs) | 10,000 |
4/10 | Targets 23 random ground units in battle, dealing 110% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 25%. (Cooldown: 6 secs) | 30,000 |
5/10 | Targets 28 random ground units in battle, dealing 130% DMG, inflicting Stun for 2 secs, and reducing Energy by 30%. (Cooldown: 6 secs) | 70,000 |
6/10 | Targets 33 random ground units in battle, dealing 150% DMG, inflicting Stun for 2 secs, and reducing Energy by 35%. (Cooldown: 6 secs) | 120,000 |
7/10 | Targets 40 random ground units in battle, dealing 170% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 40%. (Cooldown: 6 secs) | 200,000 |
8/10 | Targets 45 random ground units in battle, dealing 190% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 50%. (Cooldown: 6 secs) | 500,000 |
9/10 | Targets 50 random ground units in battle, dealing 210% DMG, inflicting Stun for 3 secs, and reducing Energy by 60%. (Cooldown: 6 secs) | 800,000 |
10/10 | Targets 55 random ground units in battle, dealing 230% DMG, inflicting Stun for 3.5 secs, and reducing Energy by 70%. (Cooldown: 6 secs) | 1,600,000 |
Recommended Talents
Below are up to six recommended Talents for the Hero, based on the Hero's type, stats and skill.Talent | Description | Scenario | Explanation |
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![]() War God | Increases ATK by XX%. | daily boss battle, Arena, Raids, Dungeons | Increases skill damage and damage per second. |
![]() Tenacity | Increases HP by XX% | Daily boss battle, Arena, Raids, Dungeons | Nothing wrong with a tank having more HP. |
![]() Revitalize | Gain XX% Energy at the start of battle. | Daily boss battle, Arena, Raids, Dungeons | Obvious reasons. |
![]() Life Drain | Recover XX% HP each time the Hero makes an attack. | Arena, Raids, Dungeons | Heals on every attack, this will make him survive a lot more than a normal Minotaur. |
![]() Revive | Revive with XX% HP restored. | Daily boss battle, Arena, Raids, Dungeons | Just when the opponent thought they killed him, he's back. Huge for arena, and raids. |
![]() Stone Skin | Reduces damage taken by XX%. | Challenge a Boss, Arena, Raids, Dungeons | Reducing incoming damage is the best you can get for a Tank hero. |