| Minotaur Chieftain | |
|---|---|
| |
Information
| |
| Price: | - |
| Class: | Tank |
| Flying: | no |
Base Stats (Level Up)
| |
| Range: | 0 |
| 210 (+9) | |
| 2450 (+110) | |
| 1500ms | |
| 170 | |
Skill: Body Slam
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| |
| Targets 10 random ground units in battle, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs) | |
A table that details the statistics of the Minotaur Chieftain's Skill.
| Level | Description | Upgrade Points |
|---|---|---|
| 1/10 | Targets 10 random ground units in battle, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs) | - |
| 2/10 | Targets 13 random ground units in battle, dealing 70% DMG, inflicting Stun for 1 sec, and reducing Energy by 15%. (Cooldown: 6 secs) | 2,000 |
| 3/10 | Targets 18 random ground units in battle, dealing 90% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 20%. (Cooldown: 6 secs) | 10,000 |
| 4/10 | Targets 23 random ground units in battle, dealing 110% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 25%. (Cooldown: 6 secs) | 30,000 |
| 5/10 | Targets 28 random ground units in battle, dealing 130% DMG, inflicting Stun for 2 secs, and reducing Energy by 30%. (Cooldown: 6 secs) | 70,000 |
| 6/10 | Targets 33 random ground units in battle, dealing 150% DMG, inflicting Stun for 2 secs, and reducing Energy by 35%. (Cooldown: 6 secs) | 120,000 |
| 7/10 | Targets 40 random ground units in battle, dealing 170% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 40%. (Cooldown: 6 secs) | 200,000 |
| 8/10 | Targets 45 random ground units in battle, dealing 190% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 50%. (Cooldown: 6 secs) | 500,000 |
| 9/10 | Targets 50 random ground units in battle, dealing 210% DMG, inflicting Stun for 3 secs, and reducing Energy by 60%. (Cooldown: 6 secs) | 800,000 |
| 10/10 | Targets 55 random ground units in battle, dealing 230% DMG, inflicting Stun for 3.5 secs, and reducing Energy by 70%. (Cooldown: 6 secs) | 1,600,000 |
Recommended Talents
Below are up to six recommended Talents for the Hero, based on the Hero's type, stats and skill.| Talent | Description | Scenario | Explanation |
|---|---|---|---|
![]() War God | Increases ATK by XX%. | daily boss battle, Arena, Raids, Dungeons | Increases skill damage and damage per second. |
![]() Tenacity | Increases HP by XX% | Daily boss battle, Arena, Raids, Dungeons | Nothing wrong with a tank having more HP. |
![]() Revitalize | Gain XX% Energy at the start of battle. | Daily boss battle, Arena, Raids, Dungeons | Obvious reasons. |
![]() Life Drain | Recover XX% HP each time the Hero makes an attack. | Arena, Raids, Dungeons | Heals on every attack, this will make him survive a lot more than a normal Minotaur. |
![]() Revive | Revive with XX% HP restored. | Daily boss battle, Arena, Raids, Dungeons | Just when the opponent thought they killed him, he's back. Huge for arena, and raids. |
![]() Stone Skin | Reduces damage taken by XX%. | Challenge a Boss, Arena, Raids, Dungeons | Reducing incoming damage is the best you can get for a Tank hero. |







