Minotaur Chieftain


Minotaur Chieftain
Minotaur Chieftain
Information
Price: -
Class: Tank Tank
Flying: no
Base Stats (Level Up)
Range: 0
Ico attack Damage: 210 (+9)
Ico hp Hitpoints: 2450 (+110)
Ico attackspeed ATK SPD: 1500ms
Ico movespeed Move SPD: 170
Skill: Body Slam
Skill Body Slam
Targets 10 random ground units in battle, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs)

A table that details the statistics of the Minotaur Chieftain's Skill.
Level Description Upgrade Points
1/10 Targets 10 random ground units in battle, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs) -
2/10 Targets 13 random ground units in battle, dealing 70% DMG, inflicting Stun for 1 sec, and reducing Energy by 15%. (Cooldown: 6 secs) 2,000
3/10 Targets 18 random ground units in battle, dealing 90% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 20%. (Cooldown: 6 secs) 10,000
4/10 Targets 23 random ground units in battle, dealing 110% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 25%. (Cooldown: 6 secs) 30,000
5/10 Targets 28 random ground units in battle, dealing 130% DMG, inflicting Stun for 2 secs, and reducing Energy by 30%. (Cooldown: 6 secs) 70,000
6/10 Targets 33 random ground units in battle, dealing 150% DMG, inflicting Stun for 2 secs, and reducing Energy by 35%. (Cooldown: 6 secs) 120,000
7/10 Targets 40 random ground units in battle, dealing 170% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 40%. (Cooldown: 6 secs) 200,000
8/10 Targets 45 random ground units in battle, dealing 190% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 50%. (Cooldown: 6 secs) 500,000
9/10 Targets 50 random ground units in battle, dealing 210% DMG, inflicting Stun for 3 secs, and reducing Energy by 60%. (Cooldown: 6 secs) 800,000
10/10 Targets 55 random ground units in battle, dealing 230% DMG, inflicting Stun for 3.5 secs, and reducing Energy by 70%. (Cooldown: 6 secs) 1,600,000


Advertisement

Recommended Talents

Below are up to six recommended Talents for the Hero, based on the Hero's type, stats and skill.
Talent Description Scenario Explanation
Talent War God
War God
Increases ATK by XX%. daily boss battle, Arena, Raids, Dungeons Increases skill damage and damage per second.
Talent Tenacity
Tenacity
Increases HP by XX% Daily boss battle, Arena, Raids, Dungeons Nothing wrong with a tank having more HP.
Talent Revitalize
Revitalize
Gain XX% Energy at the start of battle. Daily boss battle, Arena, Raids, Dungeons Obvious reasons.
Talent Life Drain
Life Drain
Recover XX% HP each time the Hero makes an attack. Arena, Raids, Dungeons Heals on every attack, this will make him survive a lot more than a normal Minotaur.
Talent Revive
Revive
Revive with XX% HP restored. Daily boss battle, Arena, Raids, Dungeons Just when the opponent thought they killed him, he's back. Huge for arena, and raids.
Talent Stone Skin
Stone Skin
Reduces damage taken by XX%. Challenge a Boss, Arena, Raids, Dungeons Reducing incoming damage is the best you can get for a Tank hero.